Cocoon Update: Encryption and improvements

Now that we’ve got Cocoon released, we’re rolling out new features and making improvements. Let us know what you think of the updates.

Encryption

Along with the Cocoon cloud release, we also put out a feature we’ve been working on for the past few weeks and that we hope will be useful to developers. When publishing your app, one of the main problems with HTML5 is how easy it is for anyone to access your code. In some cases, like web apps, this is not that important, as most of the logic is on the server side, but for other apps like games it can cause problems as anyone can have access to your assets and code and publish your game themselves.

Now with Cocoon you can encrypt all the assets and code in your application using the AES 128 encryption algorithm. The files are encrypted at compile time and decrypted at runtime so they remain encrypted inside the installed application bundle.

The encryption feature is currently only available for the Gold Plan users. If you are not a Gold Plan user and you would like to use encryption, please upgrade your plan here.

For more information on how to use the encryption feature, see the docs.

Documentation

We have made some changes to the Cocoon documentation. Now it is hosted atdoc.cocoon.io and it has a public repository at Github so you can contribute if you find any bug, typo or you just thing that you can improve some section. There is a search widget available in case you want to find an article or you want to get the information you need in a faster way. The documentation is a permanent work in progress so there will be improvements in the near future.

Improvements and Bug Fixes

  • Fixed Google Play Games Construct2 plugin login issues
  • Fixed Canvas+ iOS issue when using the Cordova Status bar plugin
  • Addressed problem with banner sizing in some Cocoon Ads plugins
  • Fixed iOS icon sizing problem when setting it with the icons UI which caused problems when uploading to stores
  • Fixed Cocoon Chartboost Ad plugin crash issue when compiling because of a missing library
  • Changed Canvas+ to use the Android immersive mode by default if full screen is enabled. You no longer need to use any plugin for this, as it is available by default

Hope you like the new Cocoon features and improvements. We will be back with more soon.

Cocoon Release!

Today is a great day for the Cocoon Team and we are thrilled to announce the release of the Cocoon Cloud.

After months of hard work and bug-fixing thanks to our beta users’ feedback (that’s you!), we are happy to announce that the Cocoon cloud is ready for public release. We have tried our best to keep it as polished as possible and during the last few months thousands of users have been using it, with some even publishing their games, so it seemed like the right time for a public release.

Pricing & Plans

Many of you have been eagerly awaiting our plans. We have designed four different plans to fit all your needs. Below is a brief summary of our four plans and for more information, take a look at the Pricing Plan table here.

  • Free Plan: All users are currently enrolled in the free plan. This plan includes 2 projects and a maximum zip upload size of 50MB. You can sign, use the developer app and all the configuration features, and build at any time with a low queue priority.
  • Silver Plan: This plan has been created for those of you who are happy with the Free plan features but want more resources. It includes 120MBs of zip file upload and 10 projects. The compilation queue priority is higher than that of the free plan, so you will be ahead of the Free users when compiling.
  • Gold Plan: The Gold plan includes all the Silver plan features as well as the highest resource offer. You will get 50 projects and 120MBs of zip file upload. You will also get the latest Cocoon features like Encryption. This plan also includes email support.
  • Platinum Plan: This is basically an “Ask us” plan. If you feel that the other plans are not enough for you, tell us your needs and we can work together to design a custom plan that fits your goals.

We are currently working on the purchase flow integration so if you are interested in upgrading your plan right now, send an email to Sales or visit the Pricing Page.

Canvas+ Splash removal

One of the most highly demanded features is the Canvas+ splash removal. By default for all plans, a Canvas+ compilation includes a Cocoon splash at the beginning. Now you can remove that splash for your bundle ids. The splash removal is a one-time fee of $500 for each bundle id.

If you want to remove the splash for a bundle id, please contact us here or you may manually remove it by accessing the Splash tab of your project configuration.

If you are a game publisher and you are planning to remove the Canvas+ splash from many games, please contact us.

If you have any questions about the Cocoon release, plan upgrades, or anything else, please let us know.